Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h
2025-05-18 13:04:45 +08:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "Engine/MemberReference.h"
#include "Internationalization/Text.h"
#include "K2Node_CallFunction.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_CallFunctionOnMember.generated.h"
class UEdGraph;
class UEdGraphPin;
class UFunction;
class UObject;
UCLASS(MinimalAPI)
class UK2Node_CallFunctionOnMember : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
/** Reference to member variable to call function on */
UPROPERTY()
FMemberReference MemberVariableToCallOn;
virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
//~ Begin UK2Node_CallFunction Interface
virtual UEdGraphPin* CreateSelfPin(const UFunction* Function) override;
virtual FText GetFunctionContextString() const override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
protected:
virtual bool CanToggleNodePurity() const override { return false; }
//~ End UK2Node_CallFunction Interface
};