29 lines
883 B
C++
29 lines
883 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "K2Node_BaseMCDelegate.h"
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#include "K2Node_CallDelegate.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_CallDelegate : public UK2Node_BaseMCDelegate
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{
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GENERATED_UCLASS_BODY()
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public:
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// End of UEdGraphNode interface
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// UK2Node interface
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
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virtual FName GetCornerIcon() const override;
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// End of UK2Node interface
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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bool CreatePinsForFunctionInputs(const UFunction* Function);
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};
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