78 lines
2.8 KiB
C++
78 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UnrealType.h"
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#include "K2Node.h"
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#include "Engine/MemberReference.h"
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#include "UObject/UObjectHash.h"
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#include "EdGraph/EdGraphNodeUtils.h"
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#include "K2Node_BaseMCDelegate.generated.h"
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class UEdGraph;
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UCLASS(MinimalAPI, abstract)
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class UK2Node_BaseMCDelegate : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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/** Reference to delegate */
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UPROPERTY()
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FMemberReference DelegateReference;
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public:
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// UK2Node interface
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virtual bool IsNodePure() const override { return false; }
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virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
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virtual FString GetDocumentationLink() const override;
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virtual FString GetDocumentationExcerptName() const override;
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virtual bool AllowMultipleSelfs(bool bInputAsArray) const override { return true; }
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual void GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const override;
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virtual void AutowireNewNode(UEdGraphPin* FromPin) override;
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virtual bool HasDeprecatedReference() const override;
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virtual FEdGraphNodeDeprecationResponse GetDeprecationResponse(EEdGraphNodeDeprecationType DeprecationType) const override;
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// End of UK2Node interface
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
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virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
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// End of UEdGraphNode interface
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BLUEPRINTGRAPH_API void SetFromProperty(const FProperty* Property, bool bSelfContext, UClass* OwnerClass)
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{
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DelegateReference.SetFromField<FProperty>(Property, bSelfContext, OwnerClass);
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}
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BLUEPRINTGRAPH_API FProperty* GetProperty() const
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{
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return DelegateReference.ResolveMember<FMulticastDelegateProperty>(GetBlueprintClassFromNode());
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}
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BLUEPRINTGRAPH_API FName GetPropertyName() const
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{
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return DelegateReference.GetMemberName();
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}
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BLUEPRINTGRAPH_API FText GetPropertyDisplayName() const
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{
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FProperty* Prop = GetProperty();
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return (Prop ? Prop->GetDisplayNameText() : FText::FromName(GetPropertyName()));
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}
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BLUEPRINTGRAPH_API UFunction* GetDelegateSignature(bool bForceNotFromSkelClass = false) const;
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BLUEPRINTGRAPH_API UEdGraphPin* GetDelegatePin() const;
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/** Is the delegate BlueprintAuthorityOnly */
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BLUEPRINTGRAPH_API bool IsAuthorityOnly() const;
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protected:
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/** Constructing FText strings can be costly, so we cache the node's title */
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FNodeTextCache CachedNodeTitle;
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};
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