Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AssignDelegate.h
2025-05-18 13:04:45 +08:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "Internationalization/Text.h"
#include "K2Node_AddDelegate.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_AssignDelegate.generated.h"
class UEdGraph;
class UObject;
/**
* Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint
* menu system. Acts simply as a UK2Node_AddDelegate with an attached custom-
* event node (spawned in PostPlacedNewNode).
*/
UCLASS(MinimalAPI)
class UK2Node_AssignDelegate : public UK2Node_AddDelegate
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetMenuCategory() const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
virtual void PostPlacedNewNode() override;
// End of UEdGraphNode interface
private:
/** Constructing FText strings can be costly, so we cache the node's title */
FNodeTextCache CachedListTitle;
};