39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "EdGraph/EdGraphNode.h"
|
|
#include "EdGraph/EdGraphNodeUtils.h"
|
|
#include "Internationalization/Text.h"
|
|
#include "K2Node_AddDelegate.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "K2Node_AssignDelegate.generated.h"
|
|
|
|
class UEdGraph;
|
|
class UObject;
|
|
|
|
/**
|
|
* Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint
|
|
* menu system. Acts simply as a UK2Node_AddDelegate with an attached custom-
|
|
* event node (spawned in PostPlacedNewNode).
|
|
*/
|
|
UCLASS(MinimalAPI)
|
|
class UK2Node_AssignDelegate : public UK2Node_AddDelegate
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
public:
|
|
// UEdGraphNode interface
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FText GetMenuCategory() const override;
|
|
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
|
|
virtual void PostPlacedNewNode() override;
|
|
// End of UEdGraphNode interface
|
|
|
|
private:
|
|
/** Constructing FText strings can be costly, so we cache the node's title */
|
|
FNodeTextCache CachedListTitle;
|
|
};
|