Files
UnrealEngine/Engine/Source/Editor/AudioEditor/Public/SoundCueGraphEditorCommands.h
2025-05-18 13:04:45 +08:00

61 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "Internationalization/Internationalization.h"
#include "Styling/AppStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FUICommandInfo;
/*-----------------------------------------------------------------------------
FSoundCueGraphEditorCommands
-----------------------------------------------------------------------------*/
class FSoundCueGraphEditorCommands : public TCommands<FSoundCueGraphEditorCommands>
{
public:
/** Constructor */
FSoundCueGraphEditorCommands()
: TCommands<FSoundCueGraphEditorCommands>("SoundCueGraphEditor", NSLOCTEXT("Contexts", "SoundCueGraphEditor", "SoundCue Graph Editor"), NAME_None, FAppStyle::GetAppStyleSetName())
{
}
/** Plays the SoundCue */
TSharedPtr<FUICommandInfo> PlayCue;
/** Stops the currently playing cue/node */
TSharedPtr<FUICommandInfo> StopCueNode;
/** Plays the selected node */
TSharedPtr<FUICommandInfo> PlayNode;
/** Plays the SoundCue or stops the currently playing cue/node */
TSharedPtr<FUICommandInfo> TogglePlayback;
/** Selects the SoundWave in the content browser */
TSharedPtr<FUICommandInfo> BrowserSync;
/** Breaks the node input/output link */
TSharedPtr<FUICommandInfo> BreakLink;
/** Adds an input to the node */
TSharedPtr<FUICommandInfo> AddInput;
/** Removes an input from the node */
TSharedPtr<FUICommandInfo> DeleteInput;
/** Plays the SoundCue or stops the currently playing cue/node */
TSharedPtr<FUICommandInfo> ToggleSolo;
/** Plays the SoundCue or stops the currently playing cue/node */
TSharedPtr<FUICommandInfo> ToggleMute;
/** Initialize commands */
virtual void RegisterCommands() override;
};