71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Set.h"
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "Math/Vector2D.h"
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#include "Templates/SharedPointer.h"
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class ISoundCueEditor;
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class UEdGraph;
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class UObject;
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class USoundCue;
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struct Rect;
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//////////////////////////////////////////////////////////////////////////
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// FSoundCueEditorUtilities
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class AUDIOEDITOR_API FSoundCueEditorUtilities
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{
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public:
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/** Can we paste to this graph? */
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static bool CanPasteNodes(const class UEdGraph* Graph);
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/** Perform paste on graph, at location */
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static void PasteNodesHere(class UEdGraph* Graph, const FVector2D& Location);
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/** Adds SoundNodeWavePlayer nodes based on selected objects
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*
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* @param SelectedWaves List of selected SoundWaves to create player nodes for
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* @param SoundCue The SoundCue that the nodes will be part of
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* @param OutPlayers Stores all created nodes
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* @param Location Position of first created node
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*/
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static void CreateWaveContainers(TArray<class USoundWave*>& SelectedWaves, class USoundCue* SoundCue, TArray<class USoundNode*>& OutPlayers, FVector2D Location);
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/** Adds USoundNodeDialoguePlayer nodes based on selected objects
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*
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* @param SelectedDialogues List of selected DialogueWaves to create player nodes for
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* @param SoundCue The SoundCue that the nodes will be part of
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* @param OutPlayers Stores all created nodes
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* @param Location Position of first created node
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*/
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static void CreateDialogueContainers(TArray<class UDialogueWave*>& SelectedDialogues, USoundCue* SoundCue, TArray<class USoundNode*>& OutPlayers, FVector2D Location);
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/** Get the bounding area for the currently selected nodes
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*
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* @param Graph The Graph we are finding bounds for
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* @param Rect Final output bounding area, including padding
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* @param Padding An amount of padding to add to all sides of the bounds
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*
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* @return false if nothing is selected*/
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static bool GetBoundsForSelectedNodes(const UEdGraph* Graph, class FSlateRect& Rect, float Padding = 0.0f);
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/** Gets the number of nodes that are currently selected */
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static int32 GetNumberOfSelectedNodes(const UEdGraph* Graph);
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/** Get the currently selected set of nodes */
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static TSet<UObject*> GetSelectedNodes(const UEdGraph* Graph);
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private:
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/** Get ISoundCueEditor for given object, if it exists */
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static TSharedPtr<class ISoundCueEditor> GetISoundCueEditorForObject(const UObject* ObjectToFocusOn);
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FSoundCueEditorUtilities() {}
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};
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