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UnrealEngine/Engine/Source/Editor/AudioEditor/Public/ISoundSubmixEditor.h
2025-05-18 13:04:45 +08:00

23 lines
527 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Toolkits/IToolkitHost.h"
#include "Toolkits/AssetEditorToolkit.h"
class UEdGraphPin;
class ISoundSubmixEditor : public FAssetEditorToolkit
{
public:
/**
* Creates a new sound submix
*
* @param FromPin Pin that was dragged to create sound class
* @param Location Location for new sound class
* @param Name Name of the new sound class
*/
virtual void CreateSoundSubmix(UEdGraphPin* FromPin, FVector2D Location, const FString& Name) = 0;
};