63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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SoundCueGraphNode_Root.cpp
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=============================================================================*/
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#include "SoundCueGraph/SoundCueGraphNode_Root.h"
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#include "GraphEditorSettings.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Internationalization.h"
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#include "SoundCueGraphEditorCommands.h"
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#include "ToolMenu.h"
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#include "ToolMenuSection.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UnrealNames.h"
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#define LOCTEXT_NAMESPACE "SoundCueGraphNode_Root"
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/////////////////////////////////////////////////////
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// USoundCueGraphNode_Root
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USoundCueGraphNode_Root::USoundCueGraphNode_Root(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FLinearColor USoundCueGraphNode_Root::GetNodeTitleColor() const
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{
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return GetDefault<UGraphEditorSettings>()->ResultNodeTitleColor;
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}
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FText USoundCueGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("RootTitle", "Output");
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}
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FText USoundCueGraphNode_Root::GetTooltipText() const
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{
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return LOCTEXT("RootToolTip", "Wire the final Sound Node into this node");
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}
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void USoundCueGraphNode_Root::CreateInputPins()
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{
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CreatePin(EGPD_Input, TEXT("SoundNode"), TEXT("Root"), NAME_None);
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}
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void USoundCueGraphNode_Root::GetNodeContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const
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{
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if (Context->Pin)
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{
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}
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else if (Context->Node)
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{
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{
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FToolMenuSection& Section = Menu->AddSection("SoundCueGraphNodePlay");
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Section.AddMenuEntry(FSoundCueGraphEditorCommands::Get().PlayNode);
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}
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}
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}
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#undef LOCTEXT_NAMESPACE
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