78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "ConnectionDrawingPolicy.h"
|
|
#include "Containers/Map.h"
|
|
#include "Containers/SparseArray.h"
|
|
#include "EdGraphUtilities.h"
|
|
#include "HAL/Platform.h"
|
|
#include "Math/Color.h"
|
|
#include "Templates/SharedPointer.h"
|
|
|
|
class FArrangedChildren;
|
|
class FArrangedWidget;
|
|
class FSlateRect;
|
|
class FSlateWindowElementList;
|
|
class SWidget;
|
|
class UEdGraph;
|
|
class UEdGraphNode;
|
|
class UEdGraphPin;
|
|
|
|
struct FSoundCueGraphConnectionDrawingPolicyFactory : public FGraphPanelPinConnectionFactory
|
|
{
|
|
public:
|
|
virtual ~FSoundCueGraphConnectionDrawingPolicyFactory() {}
|
|
|
|
// FGraphPanelPinConnectionFactory
|
|
virtual class FConnectionDrawingPolicy* CreateConnectionPolicy(const class UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const class FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override;
|
|
// ~FGraphPanelPinConnectionFactory
|
|
|
|
};
|
|
|
|
|
|
/////////////////////////////////////////////////////
|
|
// FSoundCueGraphConnectionDrawingPolicy
|
|
|
|
// This class draws the connections for an UEdGraph using a SoundCue schema
|
|
class FSoundCueGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy
|
|
{
|
|
protected:
|
|
// Times for one execution pair within the current graph
|
|
struct FTimePair
|
|
{
|
|
double PredExecTime;
|
|
double ThisExecTime;
|
|
|
|
FTimePair()
|
|
: PredExecTime(0.0)
|
|
, ThisExecTime(0.0)
|
|
{
|
|
}
|
|
};
|
|
|
|
// Map of pairings
|
|
typedef TMap<UEdGraphNode*, FTimePair> FExecPairingMap;
|
|
|
|
// Map of nodes that preceeded before a given node in the execution sequence (one entry for each pairing)
|
|
TMap<UEdGraphNode*, FExecPairingMap> PredecessorNodes;
|
|
|
|
UEdGraph* GraphObj;
|
|
|
|
FLinearColor ActiveColor;
|
|
FLinearColor InactiveColor;
|
|
|
|
float ActiveWireThickness;
|
|
float InactiveWireThickness;
|
|
|
|
public:
|
|
FSoundCueGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
|
|
|
|
void BuildAudioFlowRoadmap();
|
|
|
|
// FConnectionDrawingPolicy interface
|
|
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
|
|
virtual void Draw(TMap<TSharedRef<SWidget>, FArrangedWidget>& PinGeometries, FArrangedChildren& ArrangedNodes) override;
|
|
// End of FConnectionDrawingPolicy interface
|
|
};
|