Files
UnrealEngine/Engine/Source/Editor/AudioEditor/Private/SoundClassTemplates.h
2025-05-18 13:04:45 +08:00

49 lines
894 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClassTemplateEditorSubsystem.h"
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "SoundClassTemplates.generated.h"
class UObject;
UCLASS()
class USoundEffectSourcePresetClassTemplate : public UClassTemplate
{
GENERATED_UCLASS_BODY()
public:
FString GetFilename() const override
{
return TEXT("SoundEffectSourceClass");
}
};
UCLASS()
class USoundEffectSubmixPresetClassTemplate : public UClassTemplate
{
GENERATED_UCLASS_BODY()
public:
FString GetFilename() const override
{
return TEXT("SoundEffectSubmixClass");
}
};
UCLASS()
class USynthComponentClassTemplate : public UClassTemplate
{
GENERATED_UCLASS_BODY()
public:
FString GetFilename() const override
{
return TEXT("SynthComponentClass");
}
};