49 lines
894 B
C++
49 lines
894 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ClassTemplateEditorSubsystem.h"
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#include "Containers/UnrealString.h"
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#include "HAL/Platform.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "SoundClassTemplates.generated.h"
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class UObject;
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UCLASS()
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class USoundEffectSourcePresetClassTemplate : public UClassTemplate
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{
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GENERATED_UCLASS_BODY()
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public:
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FString GetFilename() const override
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{
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return TEXT("SoundEffectSourceClass");
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}
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};
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UCLASS()
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class USoundEffectSubmixPresetClassTemplate : public UClassTemplate
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{
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GENERATED_UCLASS_BODY()
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public:
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FString GetFilename() const override
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{
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return TEXT("SoundEffectSubmixClass");
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}
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};
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UCLASS()
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class USynthComponentClassTemplate : public UClassTemplate
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{
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GENERATED_UCLASS_BODY()
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public:
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FString GetFilename() const override
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{
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return TEXT("SynthComponentClass");
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}
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}; |