93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "GraphEditor.h"
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#include "HAL/PlatformCrt.h"
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#include "Math/Vector2D.h"
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#include "Misc/Attribute.h"
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#include "Templates/SharedPointer.h"
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#include "Types/SlateEnums.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Widgets/SCompoundWidget.h"
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class FText;
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class SGraphActionMenu;
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class SWidget;
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class UEdGraph;
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class UEdGraphPin;
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struct FEdGraphSchemaAction;
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struct FGraphActionListBuilderBase;
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struct FSlateFontInfo;
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/** Widget for displaying a single item */
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class SSoundClassActionMenuItem : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS( SSoundClassActionMenuItem )
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{}
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SLATE_ATTRIBUTE( FText, HighlightText )
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, TSharedPtr<FEdGraphSchemaAction> InAction, TWeakPtr<class SSoundClassActionMenu> InOwner);
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private:
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/* Create the new sound class widget */
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TSharedRef<SWidget> CreateNewSoundClassWidget( const FText& DisplayText, const FText& ToolTip, const FSlateFontInfo& NameFont, TSharedPtr<FEdGraphSchemaAction>& InAction );
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/** Called when confirming name for new sound class */
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void OnNewSoundClassNameEntered(const FText& NewText, ETextCommit::Type CommitInfo, TSharedPtr<FEdGraphSchemaAction> InAction );
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/** Called when text is changed for a new sound class name */
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void OnNewSoundClassNameChanged(const FText& NewText, TSharedPtr<FEdGraphSchemaAction> InAction );
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TWeakPtr<class SSoundClassActionMenu> Owner;
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////
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class SSoundClassActionMenu : public SBorder
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{
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public:
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SLATE_BEGIN_ARGS( SSoundClassActionMenu )
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: _GraphObj( static_cast<UEdGraph*>(NULL) )
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, _NewNodePosition( FVector2D::ZeroVector )
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, _AutoExpandActionMenu( true )
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{}
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SLATE_ARGUMENT( UEdGraph*, GraphObj )
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SLATE_ARGUMENT( FVector2D, NewNodePosition )
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SLATE_ARGUMENT( TArray<UEdGraphPin*>, DraggedFromPins )
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SLATE_ARGUMENT( SGraphEditor::FActionMenuClosed, OnClosedCallback )
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SLATE_ARGUMENT( bool, AutoExpandActionMenu )
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SLATE_END_ARGS()
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void Construct( const FArguments& InArgs );
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~SSoundClassActionMenu();
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protected:
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UEdGraph* GraphObj;
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TArray<UEdGraphPin*> DraggedFromPins;
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FDeprecateSlateVector2D NewNodePosition;
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bool bAutoExpandActionMenu;
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SGraphEditor::FActionMenuClosed OnClosedCallback;
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TSharedPtr<SGraphActionMenu> GraphActionMenu;
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void OnActionSelected( const TArray< TSharedPtr<FEdGraphSchemaAction> >& SelectedActions, ESelectInfo::Type InSelectionType );
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TSharedRef<SWidget> OnCreateWidgetForAction(struct FCreateWidgetForActionData* const InCreateData);
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/** Callback used to populate all actions list in SGraphActionMenu */
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void CollectAllActions(FGraphActionListBuilderBase& OutAllActions);
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friend class SSoundClassActionMenuItem;
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};
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