Files
UnrealEngine/Engine/Source/Editor/AudioEditor/Private/SGraphNodeSoundBase.h
2025-05-18 13:04:45 +08:00

31 lines
736 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/Reply.h"
#include "Layout/Visibility.h"
#include "SGraphNode.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SVerticalBox;
class USoundCueGraphNode;
class SGraphNodeSoundBase : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeSoundBase){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class USoundCueGraphNode* InNode);
protected:
// SGraphNode Interface
virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
virtual EVisibility IsAddPinButtonVisible() const override;
virtual FReply OnAddPin() override;
private:
USoundCueGraphNode* SoundNode;
};