51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "Internationalization/Text.h"
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#include "Math/Color.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "SoundClassGraphNode.generated.h"
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class UEdGraphPin;
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class UEdGraphSchema;
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class UObject;
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class USoundClass;
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UCLASS(MinimalAPI)
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class USoundClassGraphNode : public UEdGraphNode
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{
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GENERATED_UCLASS_BODY()
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/** The SoundNode this represents */
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UPROPERTY(VisibleAnywhere, instanced, Category=Sound)
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TObjectPtr<USoundClass> SoundClass;
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/** Get the Pin that connects to all children */
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UEdGraphPin* GetChildPin() const { return ChildPin; }
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/** Get the Pin that connects to its parent */
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UEdGraphPin* GetParentPin() const { return ParentPin; }
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/** Check whether the children of this node match the SoundClass it is representing */
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bool CheckRepresentsSoundClass();
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//~ Begin UEdGraphNode Interface.
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual void AllocateDefaultPins() override;
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virtual void AutowireNewNode(UEdGraphPin* FromPin) override;
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virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool CanUserDeleteNode() const override;
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//~ End UEdGraphNode Interface.
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private:
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/** Pin that connects to all children */
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UEdGraphPin* ChildPin;
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/** Pin that connects to its parent */
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UEdGraphPin* ParentPin;
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};
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