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UnrealEngine/Engine/Source/Editor/AnimationModifiers/Private/SModifierItemRow.h
2025-05-18 13:04:45 +08:00

34 lines
976 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/BitArray.h"
#include "Input/Reply.h"
#include "Internationalization/Text.h"
#include "SModifierListview.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Views/STableRow.h"
class STableViewBase;
struct FGeometry;
struct FPointerEvent;
/** Listview row widget representing a single modifier instance */
class SModifierItemRow : public STableRow<ModifierListviewItem>
{
public:
SLATE_BEGIN_ARGS(SModifierItemRow) {}
SLATE_ARGUMENT(FOnSingleModifier, OnOpenModifier);
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, const ModifierListviewItem& Item);
FReply OnDoubleClicked(const FGeometry& MyGeometry, const FPointerEvent& PointerEvent);
protected:
FText GetInstanceText() const;
protected:
ModifierListviewItem InternalItem;
FOnSingleModifier OnOpenModifier;
};