Files
UnrealEngine/Engine/Source/Editor/AnimationModifiers/Private/AnimationModifiersTabSummoner.h
2025-05-18 13:04:45 +08:00

43 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Styling/AppStyle.h"
#include "SAnimationModifiersTab.h"
#include "WorkflowOrientedApp/WorkflowTabFactory.h"
#define LOCTEXT_NAMESPACE "AnimationModifiersModule"
/** Tab summoner which creates the Animation modifiers tab inside of the animation and skeleton editor */
struct FAnimationModifiersTabSummoner : public FWorkflowTabFactory
{
public:
/** Tab ID name */
static const FName AnimationModifiersName;
FAnimationModifiersTabSummoner(TSharedPtr<class FAssetEditorToolkit> InHostingApp)
: FWorkflowTabFactory(AnimationModifiersName, InHostingApp)
{
TabLabel = LOCTEXT("AnimationModifiersTabLabel", "Animation Data Modifiers");
TabIcon = FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.AnimationModifier");
}
virtual TSharedRef<SWidget> CreateTabBody(const FWorkflowTabSpawnInfo& Info) const override
{
return SNew(SAnimationModifiersTab).InHostingApp(HostingApp);
}
virtual FText GetTabToolTipText(const FWorkflowTabSpawnInfo& Info) const override
{
return LOCTEXT("AnimationModifiersTabToolTip", "Tab for Managing Animation Modifier Blueprints");
}
static TSharedPtr<FWorkflowTabFactory> CreateFactory(TSharedPtr<FAssetEditorToolkit> InAssetEditor)
{
return MakeShareable(new FAnimationModifiersTabSummoner(InAssetEditor));
}
};
const FName FAnimationModifiersTabSummoner::AnimationModifiersName = TEXT("AnimationModifiers");
#undef LOCTEXT_NAMESPACE // AnimationModifiersModule