43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Styling/AppStyle.h"
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#include "SAnimationModifiersTab.h"
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#include "WorkflowOrientedApp/WorkflowTabFactory.h"
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#define LOCTEXT_NAMESPACE "AnimationModifiersModule"
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/** Tab summoner which creates the Animation modifiers tab inside of the animation and skeleton editor */
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struct FAnimationModifiersTabSummoner : public FWorkflowTabFactory
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{
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public:
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/** Tab ID name */
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static const FName AnimationModifiersName;
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FAnimationModifiersTabSummoner(TSharedPtr<class FAssetEditorToolkit> InHostingApp)
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: FWorkflowTabFactory(AnimationModifiersName, InHostingApp)
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{
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TabLabel = LOCTEXT("AnimationModifiersTabLabel", "Animation Data Modifiers");
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TabIcon = FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassIcon.AnimationModifier");
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}
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virtual TSharedRef<SWidget> CreateTabBody(const FWorkflowTabSpawnInfo& Info) const override
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{
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return SNew(SAnimationModifiersTab).InHostingApp(HostingApp);
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}
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virtual FText GetTabToolTipText(const FWorkflowTabSpawnInfo& Info) const override
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{
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return LOCTEXT("AnimationModifiersTabToolTip", "Tab for Managing Animation Modifier Blueprints");
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}
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static TSharedPtr<FWorkflowTabFactory> CreateFactory(TSharedPtr<FAssetEditorToolkit> InAssetEditor)
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{
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return MakeShareable(new FAnimationModifiersTabSummoner(InAssetEditor));
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}
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};
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const FName FAnimationModifiersTabSummoner::AnimationModifiersName = TEXT("AnimationModifiers");
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#undef LOCTEXT_NAMESPACE // AnimationModifiersModule
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