Files
UnrealEngine/Engine/Source/Editor/AnimationEditor/Private/AnimationEditorModule.cpp
2025-05-18 13:04:45 +08:00

58 lines
2.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationEditor.h"
#include "Containers/Array.h"
#include "IAnimationEditorModule.h"
#include "Modules/ModuleManager.h"
#include "Templates/SharedPointer.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "Toolkits/IToolkit.h"
class IAnimationEditor;
class IToolkitHost;
class UAnimationAsset;
class FAnimationEditorModule : public IAnimationEditorModule
{
public:
/** Constructor, set up console commands and variables **/
FAnimationEditorModule()
{
}
/** Called right after the module DLL has been loaded and the module object has been created */
virtual void StartupModule() override
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
/** Called before the module is unloaded, right before the module object is destroyed. */
virtual void ShutdownModule() override
{
MenuExtensibilityManager.Reset();
ToolBarExtensibilityManager.Reset();
}
virtual TSharedRef<IAnimationEditor> CreateAnimationEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, UAnimationAsset* InAnimationAsset) override
{
TSharedRef<FAnimationEditor> AnimationEditor(new FAnimationEditor());
AnimationEditor->InitAnimationEditor(Mode, InitToolkitHost, InAnimationAsset);
return AnimationEditor;
}
virtual TArray<FAnimationEditorToolbarExtender>& GetAllAnimationEditorToolbarExtenders() override { return AnimationEditorToolbarExtenders; }
/** Gets the extensibility managers for outside entities to extend this editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
TArray<FAnimationEditorToolbarExtender> AnimationEditorToolbarExtenders;
};
IMPLEMENT_MODULE(FAnimationEditorModule, AnimationEditor);