Files
UnrealEngine/Engine/Source/Editor/AnimationEditor/Private/AnimationEditorMode.h
2025-05-18 13:04:45 +08:00

30 lines
896 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "WorkflowOrientedApp/ApplicationMode.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
class FTabManager;
class FAnimationEditorMode : public FApplicationMode
{
public:
FAnimationEditorMode(TSharedRef<class FWorkflowCentricApplication> InHostingApp, TSharedRef<class ISkeletonTree> InSkeletonTree);
/** FApplicationMode interface */
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
protected:
virtual void AddTabFactory(FCreateWorkflowTabFactory FactoryCreator) override;
virtual void RemoveTabFactory(FName TabFactoryID) override;
protected:
/** The hosting app */
TWeakPtr<class FWorkflowCentricApplication> HostingAppPtr;
/** The tab factories we support */
FWorkflowAllowedTabSet TabFactories;
};