Files
UnrealEngine/Engine/Source/Editor/AnimationEditor/Private/AnimationEditorCommands.h
2025-05-18 13:04:45 +08:00

44 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Framework/Commands/Commands.h"
#include "HAL/Platform.h"
#include "Internationalization/Internationalization.h"
#include "Styling/AppStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FUICommandInfo;
class FAnimationEditorCommands : public TCommands<FAnimationEditorCommands>
{
public:
FAnimationEditorCommands()
: TCommands<FAnimationEditorCommands>(TEXT("AnimationEditor"), NSLOCTEXT("Contexts", "AnimationEditor", "Animation Editor"), NAME_None, FAppStyle::GetAppStyleSetName())
{
}
virtual void RegisterCommands() override;
public:
// import animation
TSharedPtr<FUICommandInfo> ImportAnimation;
// reimport animation
TSharedPtr<FUICommandInfo> ReimportAnimation;
TSharedPtr<FUICommandInfo> ReimportAnimationWithDialog;
// apply compression
TSharedPtr<FUICommandInfo> ApplyCompression;
// export to FBX
TSharedPtr<FUICommandInfo> ExportToFBX_AnimData;
// export to FBX
TSharedPtr<FUICommandInfo> ExportToFBX_PreviewMesh;
// Add looping interpolation
TSharedPtr<FUICommandInfo> AddLoopingInterpolation;
// set key for bone track
TSharedPtr<FUICommandInfo> SetKey;
// Remove bone tracks
TSharedPtr<FUICommandInfo> RemoveBoneTracks;
};