74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "Containers/UnrealString.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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#include "Math/Color.h"
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#include "Math/Vector2D.h"
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#include "SGraphNode.h"
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#include "SNodePanel.h"
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#include "Styling/SlateColor.h"
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#include "Templates/SharedPointer.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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class STextEntryPopup;
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class SToolTip;
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class SWidget;
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class UAnimStateTransitionNode;
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class UObject;
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struct FGeometry;
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struct FPointerEvent;
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struct FSlateBrush;
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class SGraphNodeAnimTransition : public SGraphNode
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeAnimTransition){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, UAnimStateTransitionNode* InNode);
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// SNodePanel::SNode interface
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virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
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virtual void MoveTo(const FVector2f& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty = true) override;
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virtual bool RequiresSecondPassLayout() const override;
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virtual void PerformSecondPassLayout(const TMap< UObject*, TSharedRef<SNode> >& NodeToWidgetLookup) const override;
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// End of SNodePanel::SNode interface
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// SGraphNode interface
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virtual void UpdateGraphNode() override;
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virtual TSharedPtr<SToolTip> GetComplexTooltip() override;
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// End of SGraphNode interface
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// SWidget interface
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void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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void OnMouseLeave(const FPointerEvent& MouseEvent) override;
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// End of SWidget interface
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// Calculate position for multiple nodes to be placed between a start and end point, by providing this nodes index and max expected nodes
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void PositionBetweenTwoNodesWithOffset(const FGeometry& StartGeom, const FGeometry& EndGeom, int32 NodeIndex, int32 MaxNodes) const;
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static FLinearColor StaticGetTransitionColor(UAnimStateTransitionNode* TransNode, bool bIsHovered);
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static bool IsTransitionActive(int32 TransitionIndex, class UAnimBlueprintGeneratedClass& AnimClass, class UAnimationStateMachineGraph& StateMachineGraph, class UAnimInstance& AnimInstance);
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private:
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TSharedPtr<STextEntryPopup> TextEntryWidget;
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/** Cache of the widget representing the previous state node */
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mutable TWeakPtr<SNode> PrevStateNodeWidgetPtr;
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private:
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FText GetPreviewCornerText(bool reverse) const;
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FSlateColor GetTransitionColor() const;
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const FSlateBrush* GetTransitionIconImage() const;
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TSharedRef<SWidget> GenerateInlineDisplayOrEditingWidget(bool bShowGraphPreview);
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TSharedRef<SWidget> GenerateRichTooltip();
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FString GetCurrentDuration() const;
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};
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