106 lines
2.6 KiB
C++
106 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationStateNodes/SGraphNodeAnimStateEntry.h"
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#include "AnimStateEntryNode.h"
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#include "Delegates/Delegate.h"
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#include "GenericPlatform/ICursor.h"
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#include "HAL/PlatformCrt.h"
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#include "Internationalization/Internationalization.h"
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#include "Layout/Margin.h"
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#include "Math/Color.h"
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#include "Math/Vector2D.h"
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#include "Misc/Attribute.h"
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#include "Misc/Optional.h"
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#include "SGraphPin.h"
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#include "SNodePanel.h"
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#include "SlotBase.h"
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#include "Styling/AppStyle.h"
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#include "Types/SlateEnums.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/SOverlay.h"
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/////////////////////////////////////////////////////
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// SGraphNodeAnimStateEntry
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void SGraphNodeAnimStateEntry::Construct(const FArguments& InArgs, UAnimStateEntryNode* InNode)
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{
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this->GraphNode = InNode;
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this->SetCursor(EMouseCursor::CardinalCross);
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this->UpdateGraphNode();
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}
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void SGraphNodeAnimStateEntry::GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const
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{
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}
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FSlateColor SGraphNodeAnimStateEntry::GetBorderBackgroundColor() const
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{
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FLinearColor InactiveStateColor(0.08f, 0.08f, 0.08f);
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FLinearColor ActiveStateColorDim(0.4f, 0.3f, 0.15f);
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FLinearColor ActiveStateColorBright(1.f, 0.6f, 0.35f);
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return InactiveStateColor;
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}
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void SGraphNodeAnimStateEntry::UpdateGraphNode()
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{
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InputPins.Empty();
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OutputPins.Empty();
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// Reset variables that are going to be exposed, in case we are refreshing an already setup node.
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RightNodeBox.Reset();
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LeftNodeBox.Reset();
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FLinearColor TitleShadowColor(0.6f, 0.6f, 0.6f);
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this->ContentScale.Bind( this, &SGraphNode::GetContentScale );
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this->GetOrAddSlot( ENodeZone::Center )
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.HAlign(HAlign_Center)
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.VAlign(VAlign_Center)
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[
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SNew(SBorder)
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.BorderImage( FAppStyle::GetBrush( "Graph.StateNode.Body" ) )
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.Padding(0)
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.BorderBackgroundColor( this, &SGraphNodeAnimStateEntry::GetBorderBackgroundColor )
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[
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SNew(SOverlay)
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// PIN AREA
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+SOverlay::Slot()
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.HAlign(HAlign_Fill)
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.VAlign(VAlign_Fill)
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.Padding(10.0f)
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[
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SAssignNew(RightNodeBox, SVerticalBox)
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]
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]
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];
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CreatePinWidgets();
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}
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void SGraphNodeAnimStateEntry::AddPin(const TSharedRef<SGraphPin>& PinToAdd)
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{
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PinToAdd->SetOwner( SharedThis(this) );
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RightNodeBox->AddSlot()
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.HAlign(HAlign_Fill)
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.VAlign(VAlign_Fill)
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.FillHeight(1.0f)
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[
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PinToAdd
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];
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OutputPins.Add(PinToAdd);
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}
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FText SGraphNodeAnimStateEntry::GetPreviewCornerText() const
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{
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return NSLOCTEXT("SGraphNodeAnimStateEntry", "CornerTextDescription", "Entry point for state machine");
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}
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