Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SGraphNodeAnimStateAlias.h
2025-05-18 13:04:45 +08:00

41 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Internationalization/Text.h"
#include "Math/Color.h"
#include "SGraphNodeAnimState.h"
#include "Styling/SlateColor.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SToolTip;
class UAnimStateAliasNode;
class UEdGraphNode;
struct FGraphInformationPopupInfo;
struct FNodeInfoContext;
struct FSlateBrush;
class SGraphNodeAnimStateAlias : public SGraphNodeAnimState
{
public:
SLATE_BEGIN_ARGS(SGraphNodeAnimStateAlias) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimStateAliasNode* InNode);
// SNodePanel::SNode interface
virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
virtual TSharedPtr<SToolTip> GetComplexTooltip() override;
// End of SNodePanel::SNode interface
static void GetStateInfoPopup(UEdGraphNode* GraphNode, TArray<FGraphInformationPopupInfo>& Popups);
protected:
virtual FSlateColor GetBorderBackgroundColor_Internal(FLinearColor InactiveStateColor, FLinearColor ActiveStateColorDim, FLinearColor ActiveStateColorBright) const;
virtual FText GetPreviewCornerText() const override;
virtual const FSlateBrush* GetNameIcon() const override;
};