Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SGraphNodeAnimState.h
2025-05-18 13:04:45 +08:00

75 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Internationalization/Text.h"
#include "Math/Color.h"
#include "SGraphNode.h"
#include "Styling/SlateColor.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SGraphPin;
class SToolTip;
class UAnimStateConduitNode;
class UAnimStateNodeBase;
class UEdGraphNode;
struct FGeometry;
struct FGraphInformationPopupInfo;
struct FNodeInfoContext;
struct FPointerEvent;
struct FSlateBrush;
class SGraphNodeAnimState : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeAnimState){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimStateNodeBase* InNode);
// SNodePanel::SNode interface
virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
// End of SNodePanel::SNode interface
// SGraphNode interface
virtual void UpdateGraphNode() override;
virtual void CreatePinWidgets() override;
virtual void AddPin(const TSharedRef<SGraphPin>& PinToAdd) override;
virtual TSharedPtr<SToolTip> GetComplexTooltip() override;
// End of SGraphNode interface
// SWidget interface
void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
void OnMouseLeave(const FPointerEvent& MouseEvent) override;
// End of SWidget interface
static void GetStateInfoPopup(UEdGraphNode* GraphNode, TArray<FGraphInformationPopupInfo>& Popups);
protected:
FSlateColor GetBorderBackgroundColor() const;
virtual FSlateColor GetBorderBackgroundColor_Internal(FLinearColor InactiveStateColor, FLinearColor ActiveStateColorDim, FLinearColor ActiveStateColorBright) const;
virtual FText GetPreviewCornerText() const;
virtual const FSlateBrush* GetNameIcon() const;
};
class SGraphNodeAnimConduit : public SGraphNodeAnimState
{
public:
SLATE_BEGIN_ARGS(SGraphNodeAnimConduit){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimStateConduitNode* InNode);
// SNodePanel::SNode interface
virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
// End of SNodePanel::SNode interface
protected:
virtual FSlateColor GetBorderBackgroundColor_Internal(FLinearColor InactiveStateColor, FLinearColor ActiveStateColorDim, FLinearColor ActiveStateColorBright) const override;
virtual FText GetPreviewCornerText() const override;
virtual const FSlateBrush* GetNameIcon() const override;
};