24 lines
488 B
C++
24 lines
488 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimationNodes/SAnimationGraphNode.h"
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#include "UObject/NameTypes.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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class UAnimGraphNode_Base;
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class SGraphNodeLinkedLayer : public SAnimationGraphNode
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeLinkedLayer){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode);
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protected:
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void UpdateNodeLabel();
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FName CachedTargetName;
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};
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