Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeLayeredBoneBlend.h
2025-05-18 13:04:45 +08:00

33 lines
782 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationNodes/SAnimationGraphNode.h"
#include "Input/Reply.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SVerticalBox;
class UAnimGraphNode_LayeredBoneBlend;
class SGraphNodeLayeredBoneBlend : public SAnimationGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeLayeredBoneBlend){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimGraphNode_LayeredBoneBlend* InNode);
protected:
// SGraphNode interface
virtual void CreateInputSideAddButton(TSharedPtr<SVerticalBox> InputBox) override;
virtual FReply OnAddPin() override;
// End of SGraphNode interface
private:
// The node that we represent
UAnimGraphNode_LayeredBoneBlend* Node;
};