Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeBlendSpacePlayer.h
2025-05-18 13:04:45 +08:00

36 lines
953 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationNodes/SAnimationGraphNode.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SVerticalBox;
class UAnimGraphNode_Base;
class SGraphNodeBlendSpacePlayer : public SAnimationGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeBlendSpacePlayer){}
SLATE_END_ARGS()
// Reverse index of the debug grid widget
static const int32 DebugGridSlotReverseIndex = 2;
void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode);
// SGraphNode interface
virtual void CreateBelowPinControls(TSharedPtr<SVerticalBox> MainBox) override;
// End of SGraphNode interface
protected:
// Invalidates the node's label if we are syncing based on graph context
void UpdateGraphSyncLabel();
// Cached name to display when sync groups are dynamic
FName CachedSyncGroupName;
};