36 lines
953 B
C++
36 lines
953 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimationNodes/SAnimationGraphNode.h"
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#include "HAL/Platform.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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class SVerticalBox;
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class UAnimGraphNode_Base;
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class SGraphNodeBlendSpacePlayer : public SAnimationGraphNode
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeBlendSpacePlayer){}
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SLATE_END_ARGS()
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// Reverse index of the debug grid widget
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static const int32 DebugGridSlotReverseIndex = 2;
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void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode);
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// SGraphNode interface
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virtual void CreateBelowPinControls(TSharedPtr<SVerticalBox> MainBox) override;
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// End of SGraphNode interface
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protected:
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// Invalidates the node's label if we are syncing based on graph context
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void UpdateGraphSyncLabel();
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// Cached name to display when sync groups are dynamic
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FName CachedSyncGroupName;
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};
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