Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeBlendSpaceGraph.h
2025-05-18 13:04:45 +08:00

39 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "KismetNodes/SGraphNodeK2Composite.h"
#include "Math/Vector2D.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SPoseWatchOverlay;
class SToolTip;
class SWidget;
class UEdGraph;
struct FOverlayWidgetInfo;
class SGraphNodeBlendSpaceGraph : public SGraphNodeK2Composite
{
public:
SLATE_BEGIN_ARGS(SGraphNodeBlendSpaceGraph){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UAnimGraphNode_BlendSpaceGraphBase* InNode);
protected:
// SGraphNodeK2Composite interface
virtual UEdGraph* GetInnerGraph() const override;
virtual TArray<FOverlayWidgetInfo> GetOverlayWidgets(bool bSelected, const FVector2f& WidgetSize) const override;
virtual TSharedRef<SWidget> CreateNodeBody() override;
// SGraphNode interface
TSharedPtr<SToolTip> GetComplexTooltip() override;
private:
TSharedPtr<SWidget> FastPathWidget;
TSharedPtr<SPoseWatchOverlay> PoseWatchWidget;
};