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UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimNodeReference.h
2025-05-18 13:04:45 +08:00

31 lines
866 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "KismetNodes/SGraphNodeK2Var.h"
#include "Templates/SharedPointer.h"
#include "Types/SlateEnums.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class FText;
class SGraphPin;
class SWidget;
class UEdGraphPin;
class UK2Node_AnimNodeReference;
struct FMargin;
class SAnimNodeReference : public SGraphNodeK2Var
{
public:
SLATE_BEGIN_ARGS(SAnimNodeReference) {}
SLATE_END_ARGS()
public:
void Construct(const FArguments& InArgs, UK2Node_AnimNodeReference* InNode);
// SGraphNode interface
virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* Pin) const override;
// SGraphNodeK2Var interface
virtual TSharedRef<SWidget> UpdateTitleWidget(FText InTitleText, TSharedPtr<SWidget> InTitleWidget, EHorizontalAlignment& InOutTitleHAlign, FMargin& InOutTitleMargin) const override;
};