17 lines
344 B
C++
17 lines
344 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimationBlueprintToolMenuContext.generated.h"
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class FAnimationBlueprintEditor;
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UCLASS()
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class UAnimationBlueprintToolMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<FAnimationBlueprintEditor> AnimationBlueprintEditor;
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}; |