108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationBlueprintInterfaceEditorMode.h"
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#include "Animation/AnimBlueprint.h"
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#include "AnimationBlueprintEditor.h"
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#include "BlueprintEditor.h"
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#include "BlueprintEditorTabs.h"
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#include "Framework/Docking/LayoutExtender.h"
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#include "Framework/Docking/TabManager.h"
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#include "Framework/MultiBox/MultiBoxExtender.h"
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#include "Modules/ModuleManager.h"
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#include "PersonaModule.h"
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#include "SBlueprintEditorToolbar.h"
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#include "Templates/Casts.h"
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#include "Types/SlateEnums.h"
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#include "UObject/WeakObjectPtr.h"
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class UToolMenu;
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FAnimationBlueprintInterfaceEditorMode::FAnimationBlueprintInterfaceEditorMode(const TSharedRef<FAnimationBlueprintEditor>& InAnimationBlueprintEditor)
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: FBlueprintInterfaceApplicationMode(InAnimationBlueprintEditor, FAnimationBlueprintEditorModes::AnimationBlueprintInterfaceEditorMode, FAnimationBlueprintEditorModes::GetLocalizedMode)
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{
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AnimBlueprintPtr = CastChecked<UAnimBlueprint>(InAnimationBlueprintEditor->GetBlueprintObj());
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TabLayout = FTabManager::NewLayout( "Standalone_AnimationBlueprintInterfaceEditMode_Layout_v1.1" )
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->AddArea
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(
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FTabManager::NewPrimaryArea()
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->SetOrientation(Orient_Vertical)
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->Split
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(
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// Main application area
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FTabManager::NewSplitter()
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->SetOrientation(Orient_Horizontal)
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->Split
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(
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// Middle
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FTabManager::NewSplitter()
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->SetOrientation(Orient_Vertical)
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->SetSizeCoefficient(0.75f)
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->Split
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(
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// Middle top - document edit area
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FTabManager::NewStack()
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->SetSizeCoefficient(0.8f)
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->AddTab("Document", ETabState::ClosedTab)
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)
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->Split
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(
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// Middle bottom - compiler results & find
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FTabManager::NewStack()
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->SetSizeCoefficient(0.2f)
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->AddTab(FBlueprintEditorTabs::CompilerResultsID, ETabState::ClosedTab)
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->AddTab(FBlueprintEditorTabs::FindResultsID, ETabState::ClosedTab)
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)
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)
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->Split
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(
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// Right side
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FTabManager::NewSplitter()
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->SetSizeCoefficient(0.25f)
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->SetOrientation(Orient_Vertical)
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->Split
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(
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// Right top - details and my blueprint
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FTabManager::NewStack()
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->SetHideTabWell(false)
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->SetSizeCoefficient(0.5f)
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->AddTab(FBlueprintEditorTabs::MyBlueprintID, ETabState::OpenedTab)
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)
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->Split
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(
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// Middle bottom - compiler results & find
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FTabManager::NewStack()
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->SetSizeCoefficient(0.5f)
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->AddTab(FBlueprintEditorTabs::DetailsID, ETabState::OpenedTab)
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)
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)
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)
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);
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FPersonaModule& PersonaModule = FModuleManager::LoadModuleChecked<FPersonaModule>("Persona");
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ToolbarExtender = MakeShareable(new FExtender);
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if (UToolMenu* Toolbar = InAnimationBlueprintEditor->RegisterModeToolbarIfUnregistered(GetModeName()))
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{
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InAnimationBlueprintEditor->GetToolbarBuilder()->AddCompileToolbar(Toolbar);
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InAnimationBlueprintEditor->GetToolbarBuilder()->AddBlueprintGlobalOptionsToolbar(Toolbar);
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}
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PersonaModule.OnRegisterTabs().Broadcast(TabFactories, InAnimationBlueprintEditor);
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LayoutExtender = MakeShared<FLayoutExtender>();
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PersonaModule.OnRegisterLayoutExtensions().Broadcast(*LayoutExtender.Get());
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TabLayout->ProcessExtensions(*LayoutExtender.Get());
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}
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void FAnimationBlueprintInterfaceEditorMode::RegisterTabFactories(TSharedPtr<FTabManager> InTabManager)
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{
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TSharedPtr<FBlueprintEditor> BP = MyBlueprintEditor.Pin();
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BP->RegisterToolbarTab(InTabManager.ToSharedRef());
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// Mode-specific setup
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BP->PushTabFactories(BlueprintInterfaceTabFactories);
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}
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