10 lines
333 B
C++
10 lines
333 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimationBlueprintEditorSettings.h"
|
|
|
|
void UAnimationBlueprintEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
|
|
}
|