Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorSettings.cpp
2025-05-18 13:04:45 +08:00

10 lines
333 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationBlueprintEditorSettings.h"
void UAnimationBlueprintEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
}