60 lines
2.6 KiB
C++
60 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "IAnimationBlueprintEditorModule.h"
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#include "Templates/SharedPointer.h"
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#include "Toolkits/IToolkit.h"
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class FExtensibilityManager;
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struct FAnimationGraphNodeFactory;
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struct FAnimationGraphPinConnectionFactory;
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struct FAnimationGraphPinFactory;
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/**
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* Animation Blueprint Editor module allows editing of Animation Blueprints
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*/
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class FAnimationBlueprintEditorModule : public IAnimationBlueprintEditorModule
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{
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public:
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/**
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* Called right after the module's DLL has been loaded and the module object has been created
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*/
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virtual void StartupModule();
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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virtual void ShutdownModule();
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/** IAnimationBlueprintEditorModule interface */
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virtual TSharedRef<class IAnimationBlueprintEditor> CreateAnimationBlueprintEditor(const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, class UAnimBlueprint* Blueprint) override;
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virtual TArray<FAnimationBlueprintEditorToolbarExtender>& GetAllAnimationBlueprintEditorToolbarExtenders() { return AnimationBlueprintEditorToolbarExtenders; }
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virtual void GetTypeActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual void GetInstanceActions(const UAnimBlueprint* InAnimBlueprint, FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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/** Gets the extensibility managers for outside entities to extend this editor's menus and toolbars */
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virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
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virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
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virtual FOnGetCustomDebugObjects& OnGetCustomDebugObjects() override { return OnGetCustomDebugObjectsDelegate; }
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private:
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/** When a new AnimBlueprint is created, this will handle post creation work such as adding non-event default nodes */
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void OnNewBlueprintCreated(class UBlueprint* InBlueprint);
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void HandleMessageTokenClicked(const TSharedRef<IMessageToken>& InMessageToken);
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private:
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TSharedPtr<class FExtensibilityManager> MenuExtensibilityManager;
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TSharedPtr<class FExtensibilityManager> ToolBarExtensibilityManager;
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TArray<FAnimationBlueprintEditorToolbarExtender> AnimationBlueprintEditorToolbarExtenders;
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TSharedPtr<FAnimationGraphNodeFactory> AnimGraphNodeFactory;
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TSharedPtr<FAnimationGraphPinFactory> AnimGraphPinFactory;
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TSharedPtr<FAnimationGraphPinConnectionFactory> AnimGraphPinConnectionFactory;
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FOnGetCustomDebugObjects OnGetCustomDebugObjectsDelegate;
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};
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