Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorMode.h
2025-05-18 13:04:45 +08:00

36 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BlueprintEditorModes.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
class FAnimationBlueprintEditor;
class FTabManager;
/////////////////////////////////////////////////////
// FAnimBlueprintEditAppMode
class FAnimationBlueprintEditorMode : public FBlueprintEditorApplicationMode
{
protected:
// Set of spawnable tabs in persona mode (@TODO: Multiple lists!)
FWorkflowAllowedTabSet TabFactories;
public:
FAnimationBlueprintEditorMode(const TSharedRef<FAnimationBlueprintEditor>& InAnimationBlueprintEditor);
// FApplicationMode interface
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
virtual void PreDeactivateMode() override;
virtual void PostActivateMode() override;
// End of FApplicationMode interface
private:
TWeakPtr<class IPersonaPreviewScene> PreviewScenePtr;
TWeakObjectPtr<class UAnimBlueprint> AnimBlueprintPtr;
};