36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "BlueprintEditorModes.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "WorkflowOrientedApp/WorkflowTabManager.h"
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class FAnimationBlueprintEditor;
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class FTabManager;
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/////////////////////////////////////////////////////
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// FAnimBlueprintEditAppMode
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class FAnimationBlueprintEditorMode : public FBlueprintEditorApplicationMode
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{
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protected:
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// Set of spawnable tabs in persona mode (@TODO: Multiple lists!)
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FWorkflowAllowedTabSet TabFactories;
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public:
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FAnimationBlueprintEditorMode(const TSharedRef<FAnimationBlueprintEditor>& InAnimationBlueprintEditor);
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// FApplicationMode interface
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virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
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virtual void PreDeactivateMode() override;
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virtual void PostActivateMode() override;
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// End of FApplicationMode interface
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private:
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TWeakPtr<class IPersonaPreviewScene> PreviewScenePtr;
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TWeakObjectPtr<class UAnimBlueprint> AnimBlueprintPtr;
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};
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