56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "BlueprintActionFilter.h"
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#include "Containers/Array.h"
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraphNode.h"
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#include "Internationalization/Text.h"
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#include "K2Node.h"
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#include "UObject/NameTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "K2Node_AnimNodeReference.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class UEdGraph;
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class UObject;
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struct FSearchTagDataPair;
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UCLASS()
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class ANIMGRAPH_API UK2Node_AnimNodeReference : public UK2Node
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{
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public:
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GENERATED_BODY()
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// Get the text used for the node's label
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FText GetLabelText() const;
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// Get the tag for this node, if any
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FName GetTag() const { return Tag; }
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// Set the tag for this node
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void SetTag(FName InTag) { Tag = InTag; }
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private:
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/** The node tag we reference */
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UPROPERTY()
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FName Tag;
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void AddSearchMetaDataInfo(TArray<FSearchTagDataPair>& OutTaggedMetaData) const override;
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virtual bool IsCompatibleWithGraph(UEdGraph const* TargetGraph) const override;
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// UK2Node interface
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual bool IsNodePure() const override { return true; }
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override;
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virtual FText GetMenuCategory() const override;
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virtual bool DrawNodeAsVariable() const override { return true; }
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virtual FText GetTooltipText() const override;
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}; |