42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FCompilerResultsLog;
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class UEdGraph;
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class UAnimGraphNode_Base;
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struct FKismetCompilerOptions;
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// Interface passed to PostExpansionStep delegate
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class IAnimBlueprintPostExpansionStepContext
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{
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public:
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virtual ~IAnimBlueprintPostExpansionStepContext() {}
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// Get the message log for the current compilation
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FCompilerResultsLog& GetMessageLog() const { return GetMessageLogImpl(); }
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// Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)
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const TMap<UAnimGraphNode_Base*, int32>& GetAllocatedAnimNodeIndices() const { return GetAllocatedAnimNodeIndicesImpl(); }
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// Get the consolidated uber graph during compilation
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UEdGraph* GetConsolidatedEventGraph() const { return GetConsolidatedEventGraphImpl(); }
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// Get the compiler options we are currently using
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const FKismetCompilerOptions& GetCompileOptions() const { return GetCompileOptionsImpl(); }
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protected:
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// Get the message log for the current compilation
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virtual FCompilerResultsLog& GetMessageLogImpl() const = 0;
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virtual const TMap<UAnimGraphNode_Base*, int32>& GetAllocatedAnimNodeIndicesImpl() const = 0;
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// Get the consolidated uber graph during compilation
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virtual UEdGraph* GetConsolidatedEventGraphImpl() const = 0;
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// Get the compiler options we are currently using
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virtual const FKismetCompilerOptions& GetCompileOptionsImpl() const = 0;
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};
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