21 lines
663 B
C++
21 lines
663 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimationGraphSchema.h"
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#include "AnimationStateGraphSchema.generated.h"
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UCLASS(MinimalAPI)
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class UAnimationStateGraphSchema : public UAnimationGraphSchema
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UEdGraphSchema Interface.
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virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
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virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
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virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override;;
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//~ End UEdGraphSchema Interface.
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};
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