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UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimationStateGraphSchema.h
2025-05-18 13:04:45 +08:00

21 lines
663 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimationGraphSchema.h"
#include "AnimationStateGraphSchema.generated.h"
UCLASS(MinimalAPI)
class UAnimationStateGraphSchema : public UAnimationGraphSchema
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphSchema Interface.
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override;;
//~ End UEdGraphSchema Interface.
};