29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "EdGraphSchema_K2.h"
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#include "AnimationConduitGraphSchema.generated.h"
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//@TODO: Should this derive from AnimationTransitionSchema (with appropriate suppression of state-based queries)
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UCLASS(MinimalAPI)
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class UAnimationConduitGraphSchema : public UEdGraphSchema_K2
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{
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GENERATED_UCLASS_BODY()
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// UEdGraphSchema interface
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virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
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virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override { return false; }
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virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
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virtual bool ShouldAlwaysPurgeOnModification() const override { return true; }
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virtual void HandleGraphBeingDeleted(UEdGraph& GraphBeingRemoved) const override;
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// End of UEdGraphSchema interface
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// UEdGraphSchema_K2 interface
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virtual bool DoesSupportCollapsedNodes() const override { return false; }
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virtual bool DoesSupportEventDispatcher() const override { return false; }
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// End of UEdGraphSchema_K2 interface
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};
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