50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimGraphNode_Base.h"
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#include "Animation/AnimNode_UseCachedPose.h"
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#include "AnimGraphNode_UseCachedPose.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class UAnimGraphNode_SaveCachedPose;
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UCLASS(MinimalAPI)
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class UAnimGraphNode_UseCachedPose : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY()
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FAnimNode_UseCachedPose Node;
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UPROPERTY()
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mutable TWeakObjectPtr<UAnimGraphNode_SaveCachedPose> SaveCachedPoseNode;
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public:
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// UEdGraphNode interface
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual UObject* GetJumpTargetForDoubleClick() const override;
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virtual void JumpToDefinition() const override;
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// End of UEdGraphNode interface
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// UK2Node interface.
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override;
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// End of UK2Node interface
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// UAnimGraphNode_Base interface
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virtual FString GetNodeCategory() const override;
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virtual void EarlyValidation(class FCompilerResultsLog& MessageLog) const override;
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virtual void OnProcessDuringCompilation(IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override;
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virtual void GetRequiredExtensions(TArray<TSubclassOf<UAnimBlueprintExtension>>& OutExtensions) const override;
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// End of UAnimGraphNode_Base interface
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private:
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UPROPERTY()
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mutable FString NameOfCache;
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};
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