Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h
2025-05-18 13:04:45 +08:00

49 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Layout/Visibility.h"
#include "AnimGraphNode_Base.h"
#include "Animation/AnimNode_TransitionPoseEvaluator.h"
#include "AnimGraphNode_TransitionPoseEvaluator.generated.h"
class FBlueprintActionDatabaseRegistrar;
class IDetailLayoutBuilder;
UCLASS(MinimalAPI)
class UAnimGraphNode_TransitionPoseEvaluator : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Settings)
FAnimNode_TransitionPoseEvaluator Node;
// UEdGraphNode interface
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) override;
virtual bool CanDuplicateNode() const override { return false; }
virtual bool CanUserDeleteNode() const override;
virtual FText GetMenuCategory() const override;
// End of UEdGraphNode interface
// UAnimGraphNode_Base interface
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
// End of UAnimGraphNode_Base interface
// UK2Node interface.
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
private:
// Details customization helpers
static EVisibility GetCacheFramesVisibility(IDetailLayoutBuilder* DetailLayoutBuilder);
// End of UK2Node interface
};