49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Layout/Visibility.h"
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#include "AnimGraphNode_Base.h"
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#include "Animation/AnimNode_TransitionPoseEvaluator.h"
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#include "AnimGraphNode_TransitionPoseEvaluator.generated.h"
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class FBlueprintActionDatabaseRegistrar;
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class IDetailLayoutBuilder;
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UCLASS(MinimalAPI)
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class UAnimGraphNode_TransitionPoseEvaluator : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Settings)
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FAnimNode_TransitionPoseEvaluator Node;
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// UEdGraphNode interface
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) override;
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virtual bool CanDuplicateNode() const override { return false; }
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virtual bool CanUserDeleteNode() const override;
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virtual FText GetMenuCategory() const override;
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// End of UEdGraphNode interface
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// UAnimGraphNode_Base interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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virtual void GetOutputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
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// End of UAnimGraphNode_Base interface
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// UK2Node interface.
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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private:
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// Details customization helpers
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static EVisibility GetCacheFramesVisibility(IDetailLayoutBuilder* DetailLayoutBuilder);
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// End of UK2Node interface
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};
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