29 lines
819 B
C++
29 lines
819 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "BoneControllers/AnimNode_ScaleChainLength.h"
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#include "AnimGraphNode_ScaleChainLength.generated.h"
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class USkeletalMeshComponent;
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UCLASS(MinimalAPI)
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class UAnimGraphNode_ScaleChainLength : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_ScaleChainLength Node;
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//~ Begin UEdGraphNode Interface.
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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//~ End UEdGraphNode Interface.
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//~ Begin UAnimGraphNode_Base Interface
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virtual FString GetNodeCategory() const override;
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//~ End UAnimGraphNode_Base Interface
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};
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