Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_RotationOffsetBlendSpaceGraph.h
2025-05-18 13:04:45 +08:00

36 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimGraphNode_BlendSpaceGraphBase.h"
#include "AnimNodes/AnimNode_RotationOffsetBlendSpaceGraph.h"
#include "AnimGraphNode_RotationOffsetBlendSpaceGraph.generated.h"
class FBlueprintActionDatabaseRegistrar;
class FCompilerResultsLog;
UCLASS()
class ANIMGRAPH_API UAnimGraphNode_RotationOffsetBlendSpaceGraph : public UAnimGraphNode_BlendSpaceGraphBase
{
GENERATED_BODY()
private:
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_RotationOffsetBlendSpaceGraph Node;
// UObject interface
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
// UK2Node interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
// UAnimGraphNode_Base interface
virtual void BakeDataDuringCompilation(FCompilerResultsLog& MessageLog) override;
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
};