46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "AnimGraphNode_SkeletalControlBase.h"
|
|
#include "BoneControllers/AnimNode_ObserveBone.h"
|
|
#include "AnimGraphNode_ObserveBone.generated.h"
|
|
|
|
class FCompilerResultsLog;
|
|
class IDetailLayoutBuilder;
|
|
class SGraphNode;
|
|
|
|
// This allows you to observe the state of a bone at a particular point in the graph, showing it in any space and optionally relative to the reference pose
|
|
UCLASS()
|
|
class ANIMGRAPH_API UAnimGraphNode_ObserveBone : public UAnimGraphNode_SkeletalControlBase
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
UPROPERTY(EditAnywhere, Category=Settings)
|
|
FAnimNode_ObserveBone Node;
|
|
|
|
public:
|
|
// UEdGraphNode interface
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FText GetTooltipText() const override;
|
|
virtual TSharedPtr<SGraphNode> CreateVisualWidget() override;
|
|
virtual FLinearColor GetNodeTitleColor() const override;
|
|
// End of UEdGraphNode interface
|
|
|
|
protected:
|
|
// UAnimGraphNode_Base interface
|
|
virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
|
|
virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
|
|
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
|
|
virtual FEditorModeID GetEditorMode() const override;
|
|
// End of UAnimGraphNode_Base interface
|
|
|
|
// UAnimGraphNode_SkeletalControlBase interface
|
|
virtual FText GetControllerDescription() const override;
|
|
virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
|
|
// End of UAnimGraphNode_SkeletalControlBase interface
|
|
};
|
|
|