43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "AnimNodes/AnimNode_MultiWayBlend.h"
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#include "AnimGraphNode_MultiWayBlend.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_MultiWayBlend : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_MultiWayBlend Node;
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// Adds a new pose pin
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//@TODO: Generalize this behavior (returning a list of actions/delegates maybe?)
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ANIMGRAPH_API virtual void AddPinToBlendNode();
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ANIMGRAPH_API virtual void RemovePinFromBlendNode(UEdGraphPin* Pin);
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ANIMGRAPH_API virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
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//~ Begin UEdGraphNode Interface.
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void PostPlacedNewNode() override;
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//~ End UEdGraphNode Interface.
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//~ Begin UAnimGraphNode_Base Interface
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virtual FString GetNodeCategory() const override;
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//~ End UAnimGraphNode_Base Interface
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// UK2Node interface
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virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
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// End of UK2Node interface
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private:
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int32 RemovedPinArrayIndex;
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// removes removed pins and adjusts array indices of remained pins
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void RemovePinsFromOldPins(TArray<UEdGraphPin*>& OldPins, int32 RemovedArrayIndex);
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};
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