Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraph.h
2025-05-18 13:04:45 +08:00

50 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimGraphNode_LinkedAnimGraphBase.h"
#include "K2Node_ExternalGraphInterface.h"
#include "Animation/AnimNode_LinkedAnimGraph.h"
#include "Engine/MemberReference.h"
#include "AnimGraphNode_LinkedAnimGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_LinkedAnimGraph : public UAnimGraphNode_LinkedAnimGraphBase, public IK2Node_ExternalGraphInterface
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_LinkedAnimGraph Node;
// Begin UObject
virtual void Serialize(FArchive& Ar) override;
// Begin UEdGraphNode
virtual void PostPasteNode() override;
// Begin UK2Node
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override;
// Begin UAnimGraphNode_CustomProperty
virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override;
virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override;
// Begin UAnimGraphNode_LinkedAnimGraphBase
virtual FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() override;
virtual const FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() const override;
// IK2Node_ExternalGraphInterface interface
virtual TArray<UEdGraph*> GetExternalGraphs() const override;
private:
// Setup the node from a specified anim BP
void SetupFromAsset(const FAssetData& InAssetData, bool bInIsTemplateNode);
};
UE_DEPRECATED(4.24, "UAnimGraphNode_SubInstance has been renamed to UAnimGraphNode_LinkedAnimGraph")
typedef UAnimGraphNode_LinkedAnimGraph UAnimGraphNode_SubInstance;