50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimGraphNode_LinkedAnimGraphBase.h"
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#include "K2Node_ExternalGraphInterface.h"
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#include "Animation/AnimNode_LinkedAnimGraph.h"
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#include "Engine/MemberReference.h"
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#include "AnimGraphNode_LinkedAnimGraph.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_LinkedAnimGraph : public UAnimGraphNode_LinkedAnimGraphBase, public IK2Node_ExternalGraphInterface
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_LinkedAnimGraph Node;
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// Begin UObject
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virtual void Serialize(FArchive& Ar) override;
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// Begin UEdGraphNode
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virtual void PostPasteNode() override;
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// Begin UK2Node
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override;
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// Begin UAnimGraphNode_CustomProperty
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virtual FAnimNode_CustomProperty* GetCustomPropertyNode() override;
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virtual const FAnimNode_CustomProperty* GetCustomPropertyNode() const override;
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// Begin UAnimGraphNode_LinkedAnimGraphBase
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virtual FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() override;
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virtual const FAnimNode_LinkedAnimGraph* GetLinkedAnimGraphNode() const override;
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// IK2Node_ExternalGraphInterface interface
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virtual TArray<UEdGraph*> GetExternalGraphs() const override;
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private:
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// Setup the node from a specified anim BP
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void SetupFromAsset(const FAssetData& InAssetData, bool bInIsTemplateNode);
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};
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UE_DEPRECATED(4.24, "UAnimGraphNode_SubInstance has been renamed to UAnimGraphNode_LinkedAnimGraph")
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typedef UAnimGraphNode_LinkedAnimGraph UAnimGraphNode_SubInstance; |