Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_HandIKRetargeting.h
2025-05-18 13:04:45 +08:00

31 lines
956 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_SkeletalControlBase.h"
#include "BoneControllers/AnimNode_HandIKRetargeting.h"
#include "AnimGraphNode_HandIKRetargeting.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_HandIKRetargeting : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_HandIKRetargeting Node;
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
// End of UEdGraphNode interface
protected:
// UAnimGraphNode_SkeletalControlBase interface
virtual FText GetControllerDescription() const override;
virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
// End of UAnimGraphNode_SkeletalControlBase interface
};