26 lines
995 B
C++
26 lines
995 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "AnimGraphNode_Base.h"
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#include "Animation/AnimNode_DeadBlending.h"
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#include "AnimGraphNode_DeadBlending.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_DeadBlending : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_DeadBlending Node;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetMenuCategory() const override;
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virtual void GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
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virtual void OnCopyTermDefaultsToDefaultObject(IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, IAnimBlueprintNodeCopyTermDefaultsContext& InPerNodeContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData) override;
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};
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