Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceSampleResult.h
2025-05-18 13:04:45 +08:00

35 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
#include "AnimNodes/AnimNode_BlendSpaceSampleResult.h"
#include "AnimGraphNode_BlendSpaceSampleResult.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_BlendSpaceSampleResult : public UAnimGraphNode_Base
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_BlendSpaceSampleResult Node;
//~ Begin UEdGraphNode Interface.
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool CanUserDeleteNode() const override { return false; }
virtual bool CanDuplicateNode() const override { return false; }
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual bool IsNodeRootSet() const override { return true; }
//~ End UEdGraphNode Interface.
//~ Begin UAnimGraphNode_Base Interface
virtual bool IsSinkNode() const override { return true; }
virtual void GetInputLinkAttributes(FNodeAttributeArray& OutAttributes) const override;
virtual UAnimGraphNode_Base* GetProxyNodeForAttributes() const override;
//~ End UAnimGraphNode_Base Interface
};