31 lines
866 B
C++
31 lines
866 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "AnimGraphNode_BlendSpaceGraphBase.h"
|
|
#include "AnimNodes/AnimNode_BlendSpaceGraph.h"
|
|
#include "AnimGraphNode_BlendSpaceGraph.generated.h"
|
|
|
|
class FBlueprintActionDatabaseRegistrar;
|
|
class FCompilerResultsLog;
|
|
|
|
UCLASS()
|
|
class ANIMGRAPH_API UAnimGraphNode_BlendSpaceGraph : public UAnimGraphNode_BlendSpaceGraphBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
private:
|
|
UPROPERTY(EditAnywhere, Category=Settings)
|
|
FAnimNode_BlendSpaceGraph Node;
|
|
|
|
// UEdGraphNode interface
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
|
|
// UK2Node interface
|
|
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
|
|
|
|
// UAnimGraphNode_Base interface
|
|
virtual void BakeDataDuringCompilation(FCompilerResultsLog& MessageLog) override;
|
|
};
|