Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h
2025-05-18 13:04:45 +08:00

38 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_SkeletalControlBase.h"
#include "BoneControllers/AnimNode_ApplyLimits.h"
#include "AnimGraphNode_ApplyLimits.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_ApplyLimits : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_ApplyLimits Node;
public:
// UObject interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
// End of UEdGraphNode interface
protected:
void DrawAngularLimits(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp, const FAnimNode_ApplyLimits& NodeToVisualize) const;
// UAnimGraphNode_SkeletalControlBase interface
virtual FText GetControllerDescription() const override;
virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
virtual void Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent * PreviewSkelMeshComp) const override;
// End of UAnimGraphNode_SkeletalControlBase interface
};