62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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/** Anim Graph Commands */
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class ANIMGRAPH_API FAnimGraphCommands : public TCommands<FAnimGraphCommands>
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{
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public:
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FAnimGraphCommands()
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: TCommands<FAnimGraphCommands>(TEXT("AnimGraph"), NSLOCTEXT("Contexts", "AnimGraphCommands", "Anim Graph Commands"), NAME_None, FAppStyle::GetAppStyleSetName())
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{
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}
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virtual void RegisterCommands() override;
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public:
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// Toggle pose watching for a given node
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TSharedPtr<FUICommandInfo> TogglePoseWatch;
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// Hide unbound property pins
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TSharedPtr<FUICommandInfo> HideUnboundPropertyPins;
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// SkeletalControl specific commands
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TSharedPtr< FUICommandInfo > SelectBone;
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// Blend list options
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TSharedPtr< FUICommandInfo > AddBlendListPin;
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TSharedPtr< FUICommandInfo > RemoveBlendListPin;
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// options for sequence/evaluator converter
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TSharedPtr< FUICommandInfo > ConvertToSeqEvaluator;
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TSharedPtr< FUICommandInfo > ConvertToSeqPlayer;
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// options for blendspace converter
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TSharedPtr< FUICommandInfo > ConvertToBSEvaluator;
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TSharedPtr< FUICommandInfo > ConvertToBSPlayer;
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TSharedPtr< FUICommandInfo > ConvertToBSGraph;
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// options for aimoffset converter
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TSharedPtr< FUICommandInfo > ConvertToAimOffsetLookAt;
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TSharedPtr< FUICommandInfo > ConvertToAimOffsetSimple;
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TSharedPtr< FUICommandInfo > ConvertToAimOffsetGraph;
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// options for sequence/evaluator converter
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TSharedPtr< FUICommandInfo > ConvertToPoseBlender;
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TSharedPtr< FUICommandInfo > ConvertToPoseByName;
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// option for opening the asset related to the graph node
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TSharedPtr< FUICommandInfo > OpenRelatedAsset;
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};
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