29 lines
841 B
C++
29 lines
841 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "AnimNodeEditMode.h"
|
|
|
|
class FEditorViewportClient;
|
|
class FPrimitiveDrawInterface;
|
|
class FSceneView;
|
|
class FViewport;
|
|
class HHitProxy;
|
|
struct FViewportClick;
|
|
|
|
class FPoseDriverEditMode : public FAnimNodeEditMode
|
|
{
|
|
public:
|
|
/** IAnimNodeEditMode interface */
|
|
virtual void EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode) override;
|
|
virtual void ExitMode() override;
|
|
|
|
/** FEdMode interface */
|
|
virtual void Render(const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI) override;
|
|
virtual bool HandleClick(FEditorViewportClient* InViewportClient, HHitProxy* HitProxy, const FViewportClick& Click) override;
|
|
|
|
private:
|
|
struct FAnimNode_PoseDriver* RuntimeNode;
|
|
class UAnimGraphNode_PoseDriver* GraphNode;
|
|
};
|